Live Play Data
Jace, Unraveler of Secrets
1%
Live Inclusion
Times Brought
587
Decks Running
217
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=93
0%
T1
0%
T2
0%
T3
6%
T4
17%
T5
66%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
24%
(16 / 93 cast on T5)
Cast same turn as drawn
43%
The "good card" funnel
587 brought · 202 playersBrought to game
587
Ever drawn
151
Reached battlefield
93
Still on board at game end
52
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 35% of the time (n=88) , vs 23% when it never left the library (n=374).
When players drew this card but left it in hand, they won 24% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +1.0pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances3.6%
Library
30.8%
Battlefield
30.2%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
36 decks
-
2
Atraxa, Praetors' Voice
26 decks
-
3
Jace, Vryn's Prodigy // Jace, Telepath Unbound
14 decks
-
4
Tam, the Possibility
14 decks
-
5
Child of Alara
12 decks
-
6
Denzilore Fatehold
10 decks
-
7
Baral, Chief of Compliance
6 decks
-
8
Kilo, Apogee Mind
6 decks
-
9
Leori, Sparktouched Hunter
5 decks
-
10
Commodore Guff
3 decks
Card text
Jace, Unraveler of Secrets
Legendary Planeswalker — Jace
+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty 5
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Tyler Jacobson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.