Jadar, Ghoulcaller of Nephalia
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Jadar, Ghoulcaller of Nephalia
Final zone distribution
97 instancesCommanders that played this card
in tracked games-
1
Dina, Essence Brewer
61 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
36 decks
-
3
Sméagol, Helpful Guide
6 decks
-
4
Marneus Calgar
5 decks
-
5
Chatterfang, Squirrel General
4 decks
-
6
Teysa Karlov
4 decks
-
7
Caesar, Legion's Emperor
3 decks
-
8
Grimgrin, Corpse-Born
3 decks
-
9
Super Shredder
3 decks
-
10
Ayara, First of Locthwain
2 decks
The "good card" funnel
353 brought · 180 playersOnce cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=57) , vs 22% when it never left the library (n=166).
When players drew this card but left it in hand, they won 30% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.9pp; 95% confidence interval -8.2pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75Full analysis unlocks as more games are tracked. Stats refresh nightly.