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Jennifer Walters // The Sensational She-Hulk card art
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Jennifer Walters // The Sensational She-Hulk

Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero · Marvel Super Heroes (MSH)
0%
Decklist Inclusion
Times Brought
192
Decks Running
81
In Decks
329
Decklist Inclusion
0%
Format
Card text
Jennifer Walters // The Sensational She-Hulk card Jennifer Walters // The Sensational She-Hulk back face

Jennifer Walters

{1} {W}
Legendary Creature — Human Advisor Hero
Your opponents can't cast spells during your turn. {3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
2 / 3

The Sensational She-Hulk

{3} {G} {W} {W}
Legendary Creature — Gamma Hero
Reach, trample Your opponents can't cast spells during your turn. Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
6 / 6
Marvel Super Heroes (MSH) · Mythic · Illustrated by Taurin Clarke

Final zone distribution

64 instances
1.6%
Library
51.6%
Battlefield
26.6%
Graveyard
6.3%
Exile

The "good card" funnel

192 brought · 70 players
Brought to game
192
Ever drawn
46
Reached battlefield
40
Still on board at game end
33

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.4pp

Players who cast this card win 18% of the time (n=34) , vs 26% when it never left the library (n=112).

Observed gap -8.3pp; 95% confidence interval -22.4pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
8%
T1
10%
T2
3%
T3
13%
T4
3%
T5
55%
T6-9
10%
T10+
Median 7.0 P25 4 · P75 8 · max 15
On curve 18% (4 / 40 cast on T2) Cast same turn as drawn 52%
40 of 100 times cast 40%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.