K'rrik, Son of Yawgmoth
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
K'rrik, Son of Yawgmoth
Final zone distribution
95 instancesCommanders that played this card
in tracked games-
1
K'rrik, Son of Yawgmoth
26 decks
-
2
Sheoldred, the Apocalypse
14 decks
-
3
Betor, Ancestor's Voice
6 decks
-
4
Ardyn, the Usurper
5 decks
-
5
Baron Helmut Zemo
5 decks
-
6
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
8
Doctor Doom, Unrivaled
4 decks
-
9
Mister Negative
4 decks
-
10
Phage the Untouchable
4 decks
The "good card" funnel
266 brought · 133 playersOnce cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 20% of the time (n=22) , vs 27% when it never left the library (n=137).
When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.2pp; 95% confidence interval -17.5pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28Full analysis unlocks as more games are tracked. Stats refresh nightly.