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Part of Outlaws of Thunder Junction
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Legendary Creature — Human Warlock
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Outlaws of Thunder Junction (OTJ)
Live Play Data
Kaervek, the Punisher
0%
Live Inclusion
Times Brought
148
Decks Running
81
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=25
0%
T1
8%
T2
8%
T3
8%
T4
16%
T5
60%
T6-9
0%
T10+
Median
7
P25
5
· P75
9
· max
9
On curve
16%
(2 / 25 cast on T3)
Cast same turn as drawn
13%
The "good card" funnel
148 brought · 79 playersBrought to game
148
Ever drawn
35
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.7pp
Players who cast this card win 34% of the time (n=22) , vs 29% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -15.7pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
27.5%
Battlefield
32.5%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Laughing Jasper Flint
9 decks
-
2
Marchesa, Dealer of Death
7 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
4
Gisa, the Hellraiser
6 decks
-
5
Homer, the Hermit
4 decks
-
6
Horobi, Death's Wail
4 decks
-
7
Shay Cormac
4 decks
-
8
Ketramose, the New Dawn
3 decks
-
9
Fandaniel, Telophoroi Ascian
2 decks
-
10
Killian, Decisive Mentor
2 decks
Card text
Kaervek, the Punisher
Legendary Creature — Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
3 / 3
Outlaws of Thunder Junction (OTJ)
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Rare
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Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.