Live Play Data
Kami of the Crescent Moon
2%
Live Inclusion
Times Brought
499
Decks Running
232
Median Cast Turn
4
Drawn → Played
60%
Format
First-cast turn
n=135
9%
T1
21%
T2
16%
T3
7%
T4
13%
T5
26%
T6-9
8%
T10+
Median
4
P25
2
· P75
6
· max
14
On curve
30%
(28 / 135 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
499 brought · 209 playersBrought to game
499
Ever drawn
153
Reached battlefield
92
Still on board at game end
52
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 25% of the time (n=87) , vs 22% when it never left the library (n=292).
When players drew this card but left it in hand, they won 40% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -6.1pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances6.0%
Library
31.1%
Battlefield
31.1%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
38 decks
-
2
Kynaios and Tiro of Meletis
26 decks
-
3
Xyris, the Writhing Storm
21 decks
-
4
Ms. Bumbleflower
17 decks
-
5
Kwain, Itinerant Meddler
14 decks
-
6
Whtz, the Bibliophile
9 decks
-
7
Millicent, Restless Revenant
8 decks
-
8
The Council of Four
7 decks
-
9
Braids, Conjurer Adept
6 decks
-
10
Kenrith, the Returned King
6 decks
Card text
Kami of the Crescent Moon
Legendary Creature — Spirit
At the beginning of each player's draw step, that player draws an additional card.
1 / 3
Crimson Vow Commander (VOC)
·
Rare
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.