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Kang the Conqueror card art
Live Play Data

Kang the Conqueror

{2} {U} {U} · Legendary Creature — Human Villain · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
151
Decks Running
54
Median Cast Turn
8.5
Drawn → Played
65%
Format

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
5%
T4
5%
T5
55%
T6-9
30%
T10+
Median 8.5 P25 7 · P75 10 · max 15
On curve 10% (1 / 20 cast on T4)

The "good card" funnel

151 brought · 49 players
Brought to game
151
Ever drawn
31
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 36% of the time (n=19) , vs 21% when it never left the library (n=111).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.8pp; 95% confidence interval -6.0pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
46.9%
Battlefield
25.0%
Graveyard
28.1%
Hand

Commanders that played this card

in tracked games
Card text
Kang the Conqueror card

Kang the Conqueror

{2} {U} {U}
Legendary Creature — Human Villain
Flying Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
4 / 5
Marvel Super Heroes (MSH) · Mythic · Illustrated by Peter Scanlan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.