auto_awesome #15 in Rakdos Commander Staples
Karazikar, the Eye Tyrant card art
Live Play Data

Karazikar, the Eye Tyrant

{3} {B} {R} · Legendary Creature — Beholder · Forgotten Realms Commander (AFC)
2%
Live Inclusion
Times Brought
186
Decks Running
101
Median Cast Turn
5
Drawn → Played
49%
Format

First-cast turn

n=33
0%
T1
0%
T2
12%
T3
24%
T4
15%
T5
42%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 11
On curve 52% (5 / 33 cast on T5) Cast same turn as drawn 15%

The "good card" funnel

186 brought · 97 players
Brought to game
186
Ever drawn
43
Reached battlefield
21
Still on board at game end
8

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -34.4pp

Players who cast this card win 0% of the time (n=20) , vs 27% when it never left the library (n=123).

When players drew this card but left it in hand, they won 14% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -26.7pp; 95% confidence interval -34.4pp to -19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

46 instances
4.3%
Library
17.4%
Battlefield
32.6%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Karazikar, the Eye Tyrant card

Karazikar, the Eye Tyrant

{3} {B} {R}
Legendary Creature — Beholder
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5 / 5
Forgotten Realms Commander (AFC) · Mythic · Illustrated by Jason A. Engle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.