Karmic Guide
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Karmic Guide
Final zone distribution
83 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
56 decks
-
2
Giada, Font of Hope
23 decks
-
3
Sefris of the Hidden Ways
12 decks
-
4
Kaalia of the Vast
11 decks
-
5
Terra, Herald of Hope
10 decks
-
6
Celes, Rune Knight
7 decks
-
7
Elesh Norn, Mother of Machines
6 decks
-
8
Millicent, Restless Revenant
6 decks
-
9
The Jolly Balloon Man
6 decks
-
10
Brago, King Eternal
5 decks
The "good card" funnel
349 brought · 187 playersOnce cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=38) , vs 24% when it never left the library (n=203).
When players drew this card but left it in hand, they won 37% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.0pp; 95% confidence interval -2.6pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47Full analysis unlocks as more games are tracked. Stats refresh nightly.