Live Play Data
Kediss, Emberclaw Familiar
2%
Live Inclusion
Times Brought
1784
Decks Running
730
Median Cast Turn
4.0
Drawn → Played
70%
Format
First-cast turn
n=328
1%
T1
21%
T2
16%
T3
13%
T4
15%
T5
30%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
7
· max
28
On curve
22%
(68 / 328 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
1788 brought · 685 playersBrought to game
1788
Ever drawn
348
Reached battlefield
245
Still on board at game end
126
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 28% of the time (n=220) , vs 24% when it never left the library (n=1199).
When players drew this card but left it in hand, they won 20% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -2.1pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
384 instances2.1%
Library
32.8%
Battlefield
34.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
66 decks
-
2
Lightning, Army of One
64 decks
-
3
Wolverine, Best There Is
51 decks
-
4
Bruce Banner // The Incredible Hulk
39 decks
-
5
Alexios, Deimos of Kosmos
31 decks
-
6
Rograkh, Son of Rohgahh
22 decks
-
7
Vincent, Vengeful Atoner
20 decks
-
8
Okaun, Eye of Chaos
17 decks
-
9
Zndrsplt, Eye of Wisdom
16 decks
-
10
Anzrag, the Quake-Mole
13 decks
Card text
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
1 / 1
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.