Live Play Data
Kediss, Emberclaw Familiar
2%
Live Inclusion
Times Brought
1425
Decks Running
612
Median Cast Turn
4.0
Drawn → Played
69%
Format
First-cast turn
n=256
7%
T1
20%
T2
13%
T3
14%
T4
12%
T5
30%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
27
On curve
27%
(50 / 256 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
1429 brought · 569 playersBrought to game
1429
Ever drawn
278
Reached battlefield
193
Still on board at game end
101
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 32% of the time (n=173) , vs 24% when it never left the library (n=954).
When players drew this card but left it in hand, they won 19% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +0.5pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
306 instances2.6%
Library
33.0%
Battlefield
35.0%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
57 decks
-
2
Lightning, Army of One
48 decks
-
3
Wolverine, Best There Is
45 decks
-
4
Bruce Banner // The Incredible Hulk
36 decks
-
5
Alexios, Deimos of Kosmos
28 decks
-
6
Rograkh, Son of Rohgahh
19 decks
-
7
Vincent, Vengeful Atoner
17 decks
-
8
Okaun, Eye of Chaos
13 decks
-
9
Zndrsplt, Eye of Wisdom
12 decks
-
10
Cloud, Ex-SOLDIER
11 decks
Card text
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
1 / 1
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.