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Part of Outlaws of Thunder Junction
·
Legendary Enchantment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Kellan Joins Up
1%
Live Inclusion
Times Brought
124
Decks Running
68
Median Cast Turn
7.0
Drawn → Played
80%
Format
First-cast turn
n=24
0%
T1
8%
T2
8%
T3
8%
T4
8%
T5
54%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
17%
(2 / 24 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
124 brought · 66 playersBrought to game
124
Ever drawn
30
Reached battlefield
24
Still on board at game end
18
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.3pp
Players who cast this card win 32% of the time (n=22) , vs 20% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval -8.3pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances5.9%
Library
52.9%
Battlefield
23.5%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
16 decks
-
2
Kellan, the Kid
14 decks
-
3
Aragorn, the Uniter
8 decks
-
4
Human Torch
3 decks
-
5
Jedit Ojanen, Mercenary
3 decks
-
6
Peter Parker // Amazing Spider-Man
3 decks
-
7
Alistair, the Brigadier
2 decks
-
8
Infinite Guideline Station
2 decks
-
9
Sisay, Weatherlight Captain
2 decks
-
10
Yuna, Grand Summoner
2 decks
Card text
Kellan Joins Up
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Wylie Beckert
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.