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Part of Fallout
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Legendary Creature — Human Mercenary
·
Fallout (PIP)
Live Play Data
Kellogg, Dangerous Mind
2%
Live Inclusion
Times Brought
566
Decks Running
263
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=94
3%
T1
13%
T2
16%
T3
14%
T4
10%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
32%
(15 / 94 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
566 brought · 254 playersBrought to game
566
Ever drawn
134
Reached battlefield
90
Still on board at game end
42
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 29% of the time (n=79) , vs 23% when it never left the library (n=353).
When players drew this card but left it in hand, they won 28% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -4.0pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances1.4%
Library
28.8%
Battlefield
35.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
70 decks
-
2
Shadow the Hedgehog
28 decks
-
3
Isshin, Two Heavens as One
26 decks
-
4
Mr. House, President and CEO
25 decks
-
5
Vihaan, Goldwaker
21 decks
-
6
Laughing Jasper Flint
13 decks
-
7
Olivia, Opulent Outlaw
10 decks
-
8
Smaug the Impenetrable
9 decks
-
9
Ognis, the Dragon's Lash
6 decks
-
10
Tsagan, Raider Warlord
4 decks
Card text
Kellogg, Dangerous Mind
Legendary Creature — Human Mercenary
First strike, haste
Whenever Kellogg attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3 / 2
Fallout (PIP)
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Rare
·
Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.