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Part of Fallout
·
Legendary Creature — Human Mercenary
·
Fallout (PIP)
Live Play Data
Kellogg, Dangerous Mind
2%
Live Inclusion
Times Brought
422
Decks Running
204
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=64
2%
T1
13%
T2
13%
T3
17%
T4
13%
T5
36%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
27%
(8 / 64 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
422 brought · 196 playersBrought to game
422
Ever drawn
93
Reached battlefield
61
Still on board at game end
29
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 27% of the time (n=54) , vs 24% when it never left the library (n=270).
When players drew this card but left it in hand, they won 32% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -7.7pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
29.0%
Battlefield
37.0%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
44 decks
-
2
Mr. House, President and CEO
23 decks
-
3
Shadow the Hedgehog
23 decks
-
4
Isshin, Two Heavens as One
21 decks
-
5
Vihaan, Goldwaker
18 decks
-
6
Laughing Jasper Flint
12 decks
-
7
Olivia, Opulent Outlaw
8 decks
-
8
Smaug the Impenetrable
8 decks
-
9
Ognis, the Dragon's Lash
4 decks
-
10
Evereth, Viceroy of Plunder
3 decks
Card text
Kellogg, Dangerous Mind
Legendary Creature — Human Mercenary
First strike, haste
Whenever Kellogg attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Josh Hass
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.