Khalni Ambush // Khalni Territory card art
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Khalni Ambush // Khalni Territory

Instant // Land · Zendikar Rising (ZNR)
Times Brought
399
Decks Running
217
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Khalni Ambush // Khalni Territory card Khalni Ambush // Khalni Territory back face

Khalni Ambush

{2} {G}
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Khalni Territory

Land
This land enters tapped. {T}: Add {G}.
Zendikar Rising (ZNR) · Uncommon · Illustrated by Grzegorz Rutkowski

Final zone distribution

69 instances
4.3%
Library
30.4%
Battlefield
37.7%
Graveyard
1.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

401 brought · 197 players
Brought to game
401
Ever drawn
62
Reached battlefield
40
Still on board at game end
21

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.7pp

Players who cast this card win 24% of the time (n=29) , vs 26% when it never left the library (n=250).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.3pp; 95% confidence interval -11.7pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
8%
T1
10%
T2
10%
T3
13%
T4
25%
T5
35%
T6-9
0%
T10+
Median 5.0 P25 3 · P75 7 · max 9
On curve 28% (4 / 40 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.