Live Play Data
Khalni Ambush // Khalni Territory
Instant // Land
·
Zendikar Rising (ZNR)
2%
Live Inclusion
Times Brought
739
Decks Running
392
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=112
8%
T1
3%
T2
12%
T3
12%
T4
18%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
22%
(13 / 112 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
740 brought · 344 playersBrought to game
740
Ever drawn
164
Reached battlefield
112
Still on board at game end
55
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 29% of the time (n=106) , vs 21% when it never left the library (n=487).
When players drew this card but left it in hand, they won 20% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -1.3pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instances4.4%
Library
30.2%
Battlefield
39.6%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
17 decks
-
2
Shelob, Child of Ungoliant
15 decks
-
3
Indoraptor, the Perfect Hybrid
11 decks
-
4
Beorn the Fierce
10 decks
-
5
Radagast of Rhosgobel
10 decks
-
6
Bruce Banner // The Incredible Hulk
9 decks
-
7
Wolverine, Best There Is
9 decks
-
8
Bello, Bard of the Brambles
8 decks
-
9
Maarika, Brutal Gladiator
8 decks
-
10
Ayula, Queen Among Bears
7 decks
Card text
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Khalni Territory
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.