Live Play Data
Khârn the Betrayer
1%
Live Inclusion
Times Brought
411
Decks Running
223
Median Cast Turn
5.0
Drawn → Played
56%
Format
First-cast turn
n=74
0%
T1
5%
T2
19%
T3
20%
T4
12%
T5
32%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
18
On curve
45%
(15 / 74 cast on T4)
Cast same turn as drawn
47%
The "good card" funnel
411 brought · 209 playersBrought to game
411
Ever drawn
97
Reached battlefield
54
Still on board at game end
23
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 13% of the time (n=54) , vs 14% when it never left the library (n=264).
When players drew this card but left it in hand, they won 18% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -9.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances7.4%
Library
21.3%
Battlefield
28.7%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
56 decks
-
2
Zedruu the Greathearted
24 decks
-
3
Blim, Comedic Genius
20 decks
-
4
Iroh, Tea Master
12 decks
-
5
Xantcha, Sleeper Agent
12 decks
-
6
Kratos, God of War
10 decks
-
7
Zidane, Tantalus Thief
10 decks
-
8
Karona, False God
6 decks
-
9
Thantis, the Warweaver
6 decks
-
10
Be'lakor, the Dark Master
5 decks
Card text
Khârn the Betrayer
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5 / 1
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Kekai Kotaki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.