Card Preview
Khârn the Betrayer
Times Brought
150
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Khârn the Betrayer
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5 / 1
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Kekai Kotaki
Final zone distribution
38 instances28.9%
Battlefield
18.4%
Graveyard
18.4%
Exile
34.2%
Hand
Commanders that played this card
in tracked games-
1
Abaddon the Despoiler
26 decks
-
2
Blim, Comedic Genius
8 decks
-
3
Be'lakor, the Dark Master
6 decks
-
4
Kratos, God of War
6 decks
-
5
Iroh, Tea Master
4 decks
-
6
Zidane, Tantalus Thief
4 decks
-
7
Brothers Yamazaki
2 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Zedruu the Greathearted
2 decks
-
10
Alexios, Deimos of Kosmos
1 decks
The "good card" funnel
150 brought · 72 playersBrought to game
150
Ever drawn
37
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 16% of the time (n=19) , vs 17% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -13.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
8%
T2
24%
T3
12%
T4
8%
T5
44%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
44%
(3 / 25 cast on T4)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.