Khârn the Betrayer card art
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Khârn the Betrayer

{3} {R} · Legendary Creature — Astartes Berserker · Warhammer 40,000 Commander (40K)
Times Brought
150
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Khârn the Betrayer card

Khârn the Betrayer

{3} {R}
Legendary Creature — Astartes Berserker
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
5 / 1
Warhammer 40,000 Commander (40K) · Rare · Illustrated by Kekai Kotaki

Final zone distribution

38 instances
28.9%
Battlefield
18.4%
Graveyard
18.4%
Exile
34.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

150 brought · 72 players
Brought to game
150
Ever drawn
37
Reached battlefield
24
Still on board at game end
11

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.1pp

Players who cast this card win 16% of the time (n=19) , vs 17% when it never left the library (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -13.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
8%
T2
24%
T3
12%
T4
8%
T5
44%
T6-9
4%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 44% (3 / 25 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.