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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Kinbinding
0%
Live Inclusion
Times Brought
151
Decks Running
80
Median Cast Turn
8.0
Drawn → Played
58%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
9%
T4
9%
T5
50%
T6-9
32%
T10+
Median
8.0
P25
6
· P75
11
· max
14
On curve
18%
(2 / 22 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
151 brought · 76 playersBrought to game
151
Ever drawn
38
Reached battlefield
22
Still on board at game end
13
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 45% of the time (n=22) , vs 27% when it never left the library (n=91).
When players drew this card but left it in hand, they won 0% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.7pp; 95% confidence interval -3.3pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances4.8%
Library
31.0%
Battlefield
31.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Brigid, Clachan's Heart // Brigid, Doun's Mind
9 decks
-
2
Caesar, Legion's Emperor
9 decks
-
3
Zurgo Stormrender
5 decks
-
4
Lucy MacLean, Positively Armed
4 decks
-
5
Marneus Calgar
3 decks
-
6
Silverquill, the Disputant
3 decks
-
7
Ashling, the Limitless
2 decks
-
8
Aziza, Mage Tower Captain
2 decks
-
9
Belladonna Took
2 decks
-
10
Elesh Norn, Grand Cenobite
2 decks
Card text
Kinbinding
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Caio Monteiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.