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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Kinbinding
0%
Live Inclusion
Times Brought
237
Decks Running
122
Median Cast Turn
8
Drawn → Played
58%
Format
First-cast turn
n=33
0%
T1
3%
T2
0%
T3
12%
T4
9%
T5
52%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
24%
(3 / 33 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
237 brought · 112 playersBrought to game
237
Ever drawn
57
Reached battlefield
33
Still on board at game end
22
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 42% of the time (n=32) , vs 25% when it never left the library (n=147).
When players drew this card but left it in hand, they won 0% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval -0.1pp to +34.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances4.7%
Library
34.4%
Battlefield
32.8%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
17 decks
-
2
Brigid, Clachan's Heart // Brigid, Doun's Mind
10 decks
-
3
Zurgo Stormrender
9 decks
-
4
Silverquill, the Disputant
6 decks
-
5
Lucy MacLean, Positively Armed
4 decks
-
6
Myrel, Shield of Argive
4 decks
-
7
Arahbo, the First Fang
3 decks
-
8
Aziza, Mage Tower Captain
3 decks
-
9
Baylen, the Haymaker
3 decks
-
10
Marneus Calgar
3 decks
Card text
Kinbinding
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Caio Monteiro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.