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Part of The Lost Caverns of Ixalan
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Enchantment — Saga
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
King Narfi's Betrayal
1%
Live Inclusion
Times Brought
134
Decks Running
81
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=20
0%
T1
5%
T2
15%
T3
25%
T4
10%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
9
· max
11
On curve
20%
(3 / 20 cast on T3)
The "good card" funnel
134 brought · 77 playersBrought to game
134
Ever drawn
33
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.4pp
Players who cast this card win 15% of the time (n=17) , vs 18% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.7pp; 95% confidence interval -21.4pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances18.2%
Battlefield
50.0%
Graveyard
11.4%
Exile
20.5%
Hand
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
23 decks
-
2
Tom Bombadil
14 decks
-
3
Tasha, the Witch Queen
8 decks
-
4
Captain N'ghathrod
3 decks
-
5
Narfi, Betrayer King
3 decks
-
6
The Ancient One
3 decks
-
7
The Wise Mothman
3 decks
-
8
Phenax, God of Deception
2 decks
-
9
Taskmaster, Mercenary Mimic
2 decks
-
10
Umbris, Fear Manifest
2 decks
Card text
King Narfi's Betrayal
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.