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Part of Lorwyn Eclipsed
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Creature — Kithkin Soldier
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Lorwyn Eclipsed (ECL)
Live Play Data
Kinscaer Sentry
0%
Live Inclusion
Times Brought
230
Decks Running
115
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=41
0%
T1
37%
T2
7%
T3
10%
T4
12%
T5
27%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
15
On curve
37%
(15 / 41 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
230 brought · 109 playersBrought to game
230
Ever drawn
58
Reached battlefield
41
Still on board at game end
20
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 27% of the time (n=38) , vs 25% when it never left the library (n=155).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -12.9pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances3.4%
Library
34.5%
Battlefield
32.8%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
14 decks
-
2
Tsagan, Raider Warlord
11 decks
-
3
Brigid, Clachan's Heart // Brigid, Doun's Mind
10 decks
-
4
Myrel, Shield of Argive
9 decks
-
5
Delney, Streetwise Lookout
5 decks
-
6
Odric, Lunarch Marshal
5 decks
-
7
Arabella, Abandoned Doll
4 decks
-
8
Commander Mustard
4 decks
-
9
Winota, Joiner of Forces
4 decks
-
10
Zurgo Stormrender
4 decks
Card text
Kinscaer Sentry
Creature — Kithkin Soldier
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
2 / 2
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Kev Fang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.