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Kirol, History Buff // Pack a Punch card art
Live Play Data

Kirol, History Buff // Pack a Punch

{R} {W} {1} {R} {W} · Legendary Creature — Vampire Cleric // Sorcery · Secrets of Strixhaven (SOS)
1%
Live Inclusion
Times Brought
160
Decks Running
100
Median Cast Turn
6
Drawn → Played
58%
Format

First-cast turn

n=29
3%
T1
14%
T2
3%
T3
3%
T4
14%
T5
41%
T6-9
21%
T10+
Median 6 P25 5 · P75 8 · max 19
On curve 17% (4 / 29 cast on T2)

The "good card" funnel

160 brought · 96 players
Brought to game
160
Ever drawn
48
Reached battlefield
28
Still on board at game end
14

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 32% of the time (n=27) , vs 26% when it never left the library (n=100).

When players drew this card but left it in hand, they won 42% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.3pp; 95% confidence interval -12.2pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
6.0%
Library
28.0%
Battlefield
26.0%
Graveyard
16.0%
Exile

Commanders that played this card

in tracked games
Card text
Kirol, History Buff // Pack a Punch card

Kirol, History Buff

{R} {W}
Legendary Creature — Vampire Cleric
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 / 3

Pack a Punch

{1} {R} {W}
Sorcery
Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.
Secrets of Strixhaven (SOS) · Uncommon · Illustrated by Bryan Sola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.