collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Kitsune's Technique
1%
Live Inclusion
Times Brought
235
Decks Running
111
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=35
3%
T1
3%
T2
6%
T3
14%
T4
23%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
63%
(5 / 35 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
235 brought · 105 playersBrought to game
235
Ever drawn
59
Reached battlefield
35
Still on board at game end
1
≥ -12.2pp
Players who cast this card win 15% of the time (n=31) , vs 14% when it never left the library (n=141).
When players drew this card but left it in hand, they won 18% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -12.2pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances1.3%
Battlefield
58.7%
Graveyard
10.7%
Exile
29.3%
Hand
Commanders that played this card
in tracked games-
1
The Mindskinner
14 decks
-
2
Bruvac the Grandiloquent
13 decks
-
3
Captain N'ghathrod
10 decks
-
4
The Wise Mothman
10 decks
-
5
Homer, the Hermit
8 decks
-
6
Hope Estheim
7 decks
-
7
Phenax, God of Deception
6 decks
-
8
Fire Lord Azula
3 decks
-
9
Taskmaster, Mercenary Mimic
3 decks
-
10
Yuriko, the Tiger's Shadow
3 decks
Card text
Kitsune's Technique
Instant
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Rose Benjamin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.