auto_awesome
#4 in Gruul Commander Staples
·
Legendary Creature — Dragon
·
Forgotten Realms Commander (AFC)
Live Play Data
Klauth, Unrivaled Ancient
4%
Live Inclusion
Times Brought
532
Decks Running
201
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=93
2%
T1
0%
T2
3%
T3
4%
T4
20%
T5
61%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
66%
(18 / 93 cast on T7)
Cast same turn as drawn
31%
The "good card" funnel
532 brought · 192 playersBrought to game
532
Ever drawn
130
Reached battlefield
93
Still on board at game end
67
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.5pp
Players who cast this card win 49% of the time (n=81) , vs 27% when it never left the library (n=325).
When players drew this card but left it in hand, they won 29% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.3pp; 95% confidence interval +10.5pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances2.7%
Library
45.6%
Battlefield
17.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
78 decks
-
2
Miirym, Sentinel Wyrm
27 decks
-
3
Ureni of the Unwritten
23 decks
-
4
Vrondiss, Rage of Ancients
7 decks
-
5
Klauth, Unrivaled Ancient
4 decks
-
6
Maelstrom Wanderer
4 decks
-
7
Minsc & Boo, Timeless Heroes
4 decks
-
8
Ruby, Daring Tracker
4 decks
-
9
Scion of the Ur-Dragon
4 decks
-
10
Tiamat
4 decks
Card text
Klauth, Unrivaled Ancient
Legendary Creature — Dragon
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
Forgotten Realms Commander (AFC)
·
Mythic
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.