collections_bookmark Part of March of the Machine
Knight of the White Orchid card art
Live Play Data

Knight of the White Orchid

{W} {W} · Creature — Human Knight · March of the Machine Commander (MOC)
4%
Live Inclusion
Times Brought
730
Decks Running
400
Median Cast Turn
4.5
Drawn → Played
68%
Format

First-cast turn

n=116
2%
T1
5%
T2
24%
T3
19%
T4
13%
T5
28%
T6-9
9%
T10+
Median 4.5 P25 3 · P75 7 · max 17
On curve 7% (6 / 116 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

731 brought · 341 players
Brought to game
731
Ever drawn
170
Reached battlefield
116
Still on board at game end
61

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.0pp

Players who cast this card win 30% of the time (n=109) , vs 25% when it never left the library (n=472).

When players drew this card but left it in hand, they won 28% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -3.0pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

187 instances
3.2%
Library
32.6%
Battlefield
35.8%
Graveyard
7.5%
Exile
Card text
Knight of the White Orchid card

Knight of the White Orchid

{W} {W}
Creature — Human Knight
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
March of the Machine Commander (MOC) · Rare · Illustrated by Mark Zug

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.