collections_bookmark Part of March of the Machine
Knight of the White Orchid card art
Live Play Data

Knight of the White Orchid

{W} {W} · Creature — Human Knight · March of the Machine Commander (MOC)
4%
Live Inclusion
Times Brought
1253
Decks Running
641
Median Cast Turn
5.0
Drawn → Played
68%
Format

First-cast turn

n=202
1%
T1
6%
T2
20%
T3
18%
T4
14%
T5
31%
T6-9
9%
T10+
Median 5.0 P25 3 · P75 7 · max 17
On curve 7% (13 / 202 cast on T2) Cast same turn as drawn 32%

The "good card" funnel

1254 brought · 535 players
Brought to game
1254
Ever drawn
298
Reached battlefield
202
Still on board at game end
95

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 27% of the time (n=186) , vs 24% when it never left the library (n=811).

When players drew this card but left it in hand, they won 33% (n=79).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -3.9pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

323 instances
2.5%
Library
29.4%
Battlefield
36.8%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games
Card text
Knight of the White Orchid card

Knight of the White Orchid

{W} {W}
Creature — Human Knight
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
March of the Machine Commander (MOC) · Rare · Illustrated by Mark Zug

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.