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Part of March of the Machine
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Creature — Human Knight
·
March of the Machine Commander (MOC)
Live Play Data
Knight of the White Orchid
4%
Live Inclusion
Times Brought
1730
Decks Running
841
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=288
1%
T1
9%
T2
19%
T3
18%
T4
14%
T5
31%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
17
On curve
10%
(26 / 288 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
1731 brought · 705 playersBrought to game
1731
Ever drawn
417
Reached battlefield
288
Still on board at game end
125
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 28% of the time (n=269) , vs 24% when it never left the library (n=1128).
When players drew this card but left it in hand, they won 32% (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -1.4pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
453 instances3.5%
Library
27.6%
Battlefield
40.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
77 decks
-
2
Anti-Venom, Horrifying Healer
48 decks
-
3
Arabella, Abandoned Doll
20 decks
-
4
Breena, the Demagogue
19 decks
-
5
Darien, King of Kjeldor
18 decks
-
6
Dack Fayden, Helping Hand
17 decks
-
7
Éowyn, Shieldmaiden
15 decks
-
8
Leinore, Autumn Sovereign
15 decks
-
9
Elesh Norn, Mother of Machines
14 decks
-
10
Syr Gwyn, Hero of Ashvale
14 decks
Card text
Knight of the White Orchid
Creature — Human Knight
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
March of the Machine Commander (MOC)
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Rare
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.