collections_bookmark Part of March of the Machine auto_awesome #8 in Gruul Commander Staples
Kogla and Yidaro card art
Live Play Data

Kogla and Yidaro

{2} {R} {R} {G} {G} · Legendary Creature — Ape Dinosaur Turtle · March of the Machine (MOM)
4%
Live Inclusion
Times Brought
285
Decks Running
135
Median Cast Turn
7.0
Drawn → Played
70%
Format

First-cast turn

n=46
0%
T1
0%
T2
2%
T3
11%
T4
15%
T5
57%
T6-9
15%
T10+
Median 7.0 P25 5 · P75 9 · max 19
On curve 43% (7 / 46 cast on T6) Cast same turn as drawn 47%

The "good card" funnel

285 brought · 126 players
Brought to game
285
Ever drawn
66
Reached battlefield
46
Still on board at game end
22

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 28% of the time (n=41) , vs 23% when it never left the library (n=185).

When players drew this card but left it in hand, they won 22% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -8.1pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

71 instances
11.3%
Library
31.0%
Battlefield
23.9%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Kogla and Yidaro card

Kogla and Yidaro

{2} {R} {R} {G} {G}
Legendary Creature — Ape Dinosaur Turtle
When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
7 / 7
March of the Machine (MOM) · Rare · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.