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Koma, Cosmos Serpent card art
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Koma, Cosmos Serpent

{3} {G} {G} {U} {U} · Legendary Creature — Serpent · Murders at Karlov Manor Commander (MKC)
Times Brought
182
Decks Running
97
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Koma, Cosmos Serpent card

Koma, Cosmos Serpent

{3} {G} {G} {U} {U}
Legendary Creature — Serpent
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
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Murders at Karlov Manor Commander (MKC) · Mythic · Illustrated by Jesper Ejsing

Final zone distribution

58 instances
5.2%
Library
58.6%
Battlefield
12.1%
Graveyard
5.2%
Exile

The "good card" funnel

182 brought · 98 players
Brought to game
182
Ever drawn
46
Reached battlefield
34
Still on board at game end
34

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.3pp

Players who cast this card win 35% of the time (n=29) , vs 27% when it never left the library (n=112).

Observed gap +8.1pp; 95% confidence interval -1.3pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
3%
T1
6%
T2
0%
T3
15%
T4
18%
T5
50%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 7 · max 13
On curve 79% (5 / 34 cast on T7) Cast same turn as drawn 38%
34 of 100 times cast 34%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.