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Part of Tales of Middle-earth
: Add
.

,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Live Play Data
Kor Haven
Legendary Land
·
Nemesis (NEM)
1%
Live Inclusion
Times Brought
347
Decks Running
163
Median Cast Turn
4
Drawn → Played
82%
Format
First-cast turn
n=69
13%
T1
7%
T2
16%
T3
14%
T4
12%
T5
32%
T6-9
6%
T10+
Median
4
P25
3
· P75
7
· max
16
Cast same turn as drawn
50%
The "good card" funnel
347 brought · 149 playersBrought to game
347
Ever drawn
84
Reached battlefield
69
Still on board at game end
64
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 29% of the time (n=67) , vs 23% when it never left the library (n=224).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -5.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances3.3%
Library
69.6%
Battlefield
10.9%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
27 decks
-
2
Queen Marchesa
8 decks
-
3
Darien, King of Kjeldor
6 decks
-
4
Yoshimaru, Ever Faithful
5 decks
-
5
Aragorn, the Uniter
4 decks
-
6
Belisarius Cawl
4 decks
-
7
Dihada, Binder of Wills
4 decks
-
8
Whtz, the Bibliophile
4 decks
-
9
Avacyn, Angel of Hope
3 decks
-
10
Kynaios and Tiro of Meletis
3 decks
Card text
Kor Haven
Legendary Land
Nemesis (NEM)
·
Rare
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.