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Part of Secrets of Strixhaven
·
Creature — Kor Wizard
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Kor Spiritdancer
2%
Live Inclusion
Times Brought
737
Decks Running
369
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=120
3%
T1
14%
T2
14%
T3
14%
T4
10%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
8
· max
15
On curve
17%
(17 / 120 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
737 brought · 345 playersBrought to game
737
Ever drawn
169
Reached battlefield
120
Still on board at game end
61
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 26% of the time (n=107) , vs 25% when it never left the library (n=465).
When players drew this card but left it in hand, they won 19% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -7.1pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances1.1%
Library
33.3%
Battlefield
35.0%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
139 decks
-
2
Eriette of the Charmed Apple
53 decks
-
3
Light-Paws, Emperor's Voice
50 decks
-
4
Uril, the Miststalker
19 decks
-
5
Ellivere of the Wild Court
11 decks
-
6
Eriette, the Beguiler
8 decks
-
7
Yenna, Redtooth Regent
6 decks
-
8
Gylwain, Casting Director
5 decks
-
9
Preston Garvey, Minuteman
5 decks
-
10
Three Dog, Galaxy News DJ
5 decks
Card text
Kor Spiritdancer
Creature — Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
0 / 2
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.