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Part of Secrets of Strixhaven
·
Creature — Kor Wizard
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Kor Spiritdancer
1%
Decklist Inclusion
Times Brought
364
Decks Running
199
In Decks
1279
Decklist Inclusion
1%
Format
Card text
Kor Spiritdancer
Creature — Kor Wizard
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
0 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
·
Illustrated by Nils Hamm
Final zone distribution
88 instances2.3%
Library
23.9%
Battlefield
35.2%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
86 decks
-
2
Eriette of the Charmed Apple
25 decks
-
3
Light-Paws, Emperor's Voice
23 decks
-
4
Uril, the Miststalker
11 decks
-
5
Ellivere of the Wild Court
7 decks
-
6
Three Dog, Galaxy News DJ
4 decks
-
7
Eriette, the Beguiler
3 decks
-
8
Killian, Ink Duelist
3 decks
-
9
Pearl-Ear, Imperial Advisor
3 decks
-
10
Ardenn, Intrepid Archaeologist
2 decks
The "good card" funnel
364 brought · 188 playersBrought to game
364
Ever drawn
79
Reached battlefield
48
Still on board at game end
21
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.8pp
Players who cast this card win 20% of the time (n=46) , vs 25% when it never left the library (n=248).
When players drew this card but left it in hand, they won 21% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.1pp; 95% confidence interval -16.8pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
4%
T1
19%
T2
8%
T3
13%
T4
8%
T5
40%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
8
· max
15
On curve
23%
(9 / 48 cast on T2)
Cast same turn as drawn
29%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.