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Part of Modern Horizons 3
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#16 blue ramp card
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Enchantment
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Modern Horizons 3 (MH3)
Live Play Data
Kozilek's Unsealing
1%
Live Inclusion
Times Brought
518
Decks Running
252
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=86
0%
T1
7%
T2
12%
T3
15%
T4
17%
T5
41%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
19%
(10 / 86 cast on T3)
Cast same turn as drawn
39%
The "good card" funnel
518 brought · 238 playersBrought to game
518
Ever drawn
128
Reached battlefield
86
Still on board at game end
74
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.1pp
Players who cast this card win 33% of the time (n=78) , vs 29% when it never left the library (n=313).
When players drew this card but left it in hand, they won 31% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -7.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances3.4%
Library
50.7%
Battlefield
15.8%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
90 decks
-
2
Azlask, the Swelling Scourge
22 decks
-
3
Kiora, Sovereign of the Deep
19 decks
-
4
The Ur-Sphinx
14 decks
-
5
Ureni of the Unwritten
12 decks
-
6
Imoti, Celebrant of Bounty
10 decks
-
7
Helga, Skittish Seer
8 decks
-
8
Animar, Soul of Elements
7 decks
-
9
Arixmethes, Slumbering Isle
7 decks
-
10
Maelstrom Wanderer
7 decks
Card text
Kozilek's Unsealing
Enchantment
Devoid (This card has no color.)
Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Raph Lomotan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.