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Krang & Shredder card art
Live Play Data

Krang & Shredder

{4} {U/B} {U/B} · Legendary Creature — Utrom Human Ninja · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
112
Decks Running
56
Median Cast Turn
—
Drawn → Played
62%
Format

First-cast turn

n=21

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

112 brought · 53 players
Brought to game
112
Ever drawn
29
Reached battlefield
18
Still on board at game end
8
≥ -19.5pp

Players who cast this card win 13% of the time (n=17) , vs 17% when it never left the library (n=73).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.5pp; 95% confidence interval -19.5pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

30 instances
6.7%
Library
26.7%
Battlefield
33.3%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games
Card text
Krang & Shredder card

Krang & Shredder

{4} {U/B} {U/B}
Legendary Creature — Utrom Human Ninja
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
6 / 7
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Néstor Ossandón Leal

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.