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Part of Murders at Karlov Manor
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Legendary Creature — Goblin
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Murders at Karlov Manor (MKM)
Live Play Data
Krenko, Baron of Tin Street
0%
Live Inclusion
Times Brought
291
Decks Running
80
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=47
0%
T1
2%
T2
9%
T3
21%
T4
15%
T5
47%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
11%
(4 / 47 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
291 brought · 75 playersBrought to game
291
Ever drawn
62
Reached battlefield
41
Still on board at game end
21
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 24% of the time (n=39) , vs 23% when it never left the library (n=195).
When players drew this card but left it in hand, they won 15% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -12.6pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances7.6%
Library
31.8%
Battlefield
25.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
28 decks
-
2
The Great Goblin
17 decks
-
3
Sonic the Hedgehog
4 decks
-
4
Mr. House, President and CEO
3 decks
-
5
Ognis, the Dragon's Lash
3 decks
-
6
Shadow the Hedgehog
3 decks
-
7
Zada, Hedron Grinder
2 decks
-
8
Arabella, Abandoned Doll
1 decks
-
9
Brudiclad, Telchor Engineer
1 decks
-
10
Caesar, Legion's Emperor
1 decks
Card text
Krenko, Baron of Tin Street
Legendary Creature — Goblin
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay
. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3 / 3
Murders at Karlov Manor (MKM)
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Rare
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Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.