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Part of Commander Masters
·
Legendary Creature — Goblin Warrior
·
Foundations (FDN)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Card Preview
Krenko, Mob Boss
2%
Decklist Inclusion
Times Brought
606
Decks Running
326
In Decks
1953
Decklist Inclusion
2%
Format
Card text
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
3 / 3
Foundations (FDN)
·
Rare
·
Illustrated by Lie Setiawan
Final zone distribution
362 instances1.4%
Library
61.6%
Battlefield
8.8%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
141 decks
-
2
Zada, Hedron Grinder
36 decks
-
3
The Great Goblin
16 decks
-
4
Arabella, Abandoned Doll
14 decks
-
5
Ovika, Enigma Goliath
10 decks
-
6
Grenzo, Dungeon Warden
7 decks
-
7
Wort, Boggart Auntie
6 decks
-
8
Grub, Storied Matriarch // Grub, Notorious Auntie
5 decks
-
9
Norin the Wary
5 decks
-
10
Purphoros, God of the Forge
5 decks
The "good card" funnel
606 brought · 296 playersBrought to game
606
Ever drawn
107
Reached battlefield
89
Still on board at game end
223
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 36% of the time (n=80) , vs 27% when it never left the library (n=334).
When players drew this card but left it in hand, they won 13% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.4pp; 95% confidence interval -0.9pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
0%
T1
1%
T2
11%
T3
19%
T4
10%
T5
53%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
31%
(17 / 89 cast on T4)
Cast same turn as drawn
36%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.