Kutzil, Malamet Exemplar
11% of tracked Commander decks run Kutzil, Malamet Exemplar. When drawn, 74% of copies reach the battlefield, with a median first-cast turn of 5.
Kutzil, Malamet Exemplar sits in 11% of the 3079 tracked Commander decks on Playgroup Live, appearing across 349 distinct lists. For a 3-mana uncommon from The Lost Caverns of Ixalan, that breadth across Green-White and allied strategies is a consistent early signal of real format relevance.
The draw-to-play rate of 74% means that when Kutzil enters a hand, it almost always gets cast. Median first cast lands on turn 5, well after the curve turn of 3, which reflects how frequently the card is drawn in the mid-game rather than the opener. The hand-to-cast data reinforces this: many copies sit in hand for a turn or two before being deployed, suggesting players are choosing their moment to land the protection effect cleanly.
Kutzil's two-line text does a lot of work. Blanking opponent interaction on your turn protects key combat steps and pump spells, while the triggered draw rewards any power-boosting strategy. That combination makes it a natural fit in Cat tribal, power-matters, and go-wide stompy shells alike, explaining the wide spread of commanders in its top-played list.
- 11% of tracked Commander decks include Kutzil
- 74% of drawn copies reach the battlefield
- T5 median first-cast turn, drawn mid-game more often than opening hand
- 48% battlefield stickiness once cast
- 318 distinct players have brought Kutzil to a tracked game, data well-spread
- 29% win rate in games where Kutzil resolved (normalized to 4-player baseline)
First-cast turn
n=121The "good card" funnel
681 brought · 318 playersOf 681 Kutzils brought to games, 163 were drawn, 121 of those were cast, and just under half of cast copies remained on the battlefield through the game's end.
Players who cast this card win 29% of the time (n=113) , vs 24% when it never left the library (n=457).
When players drew this card but left it in hand, they won 29% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.3pp; 95% confidence interval -3.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instancesMost Kutzil copies never leave the library, a structural reality of 100-card singleton. Of the copies that do surface, the split between battlefield and graveyard reflects the removal pressure a 'no interaction on my turn' effect naturally attracts.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
29 decks
-
2
Rin and Seri, Inseparable
25 decks
-
3
Tidus, Yuna's Guardian
22 decks
-
4
Cloud, Ex-SOLDIER
17 decks
-
5
Toph, the First Metalbender
16 decks
-
6
T'Challa, the Black Panther
13 decks
-
7
Gluntch, the Bestower
10 decks
-
8
Yuna, Grand Summoner
10 decks
-
9
Najeela, the Blade-Blossom
9 decks
-
10
Arahbo, Roar of the World
8 decks
The top-commander list spans Selesnya, Naya, Bant, and five-color shells, with no single commander dominating. That spread across 318 distinct players suggests Kutzil is a broadly applicable piece rather than a build-around for one deck.