Kyoshi Island Plaza card art
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Kyoshi Island Plaza

{3} {G} · Legendary Enchantment — Shrine · Avatar: The Last Airbender (TLA)
Times Brought
163
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Kyoshi Island Plaza card

Kyoshi Island Plaza

{3} {G}
Legendary Enchantment — Shrine
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Avatar: The Last Airbender (TLA) · Uncommon · Illustrated by Eilene Cherie

Final zone distribution

59 instances
1.7%
Library
61.0%
Battlefield
13.6%
Graveyard
3.4%
Exile

The "good card" funnel

163 brought · 59 players
Brought to game
163
Ever drawn
54
Reached battlefield
42
Still on board at game end
36

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 33% of the time (n=39) , vs 24% when it never left the library (n=88).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval -0.6pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
0%
T2
0%
T3
17%
T4
17%
T5
57%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 16
On curve 17% (7 / 42 cast on T4) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.