Card Preview
Leaden Myr
Times Brought
240
Decks Running
131
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Leaden Myr
Artifact Creature — Myr
1 / 1
Scars of Mirrodin (SOM)
·
Common
·
Illustrated by Alan Pollack
Final zone distribution
63 instances39.7%
Battlefield
38.1%
Graveyard
9.5%
Exile
12.7%
Hand
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
39 decks
-
2
Urza, Chief Artificer
11 decks
-
3
Imotekh the Stormlord
5 decks
-
4
Doctor Doom
4 decks
-
5
Rendmaw, Creaking Nest
4 decks
-
6
Syr Konrad, the Grim
4 decks
-
7
Kuroki, Thief of Talents
3 decks
-
8
Athreos, God of Passage
2 decks
-
9
Baba Lysaga, Night Witch
2 decks
-
10
Grenzo, Dungeon Warden
2 decks
The "good card" funnel
240 brought · 129 playersBrought to game
240
Ever drawn
52
Reached battlefield
42
Still on board at game end
25
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 27% of the time (n=33) , vs 25% when it never left the library (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -7.9pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
21%
T1
36%
T2
2%
T3
10%
T4
10%
T5
14%
T6-9
7%
T10+
Median
2.0
P25
2
· P75
5
· max
14
On curve
57%
(15 / 42 cast on T2)
Cast same turn as drawn
62%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.