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Part of Duskmourn: House of Horror
Live Play Data
Leechridden Swamp
Land — Swamp
·
Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
879
Decks Running
408
Median Cast Turn
3
Drawn → Played
69%
Format
First-cast turn
n=143
27%
T1
11%
T2
15%
T3
10%
T4
10%
T5
26%
T6-9
1%
T10+
Median
3
P25
1
· P75
6
· max
13
Cast same turn as drawn
57%
The "good card" funnel
883 brought · 373 playersBrought to game
883
Ever drawn
206
Reached battlefield
143
Still on board at game end
131
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 27% of the time (n=133) , vs 21% when it never left the library (n=553).
When players drew this card but left it in hand, they won 22% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -2.0pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
231 instances3.5%
Library
56.7%
Battlefield
15.2%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
207 decks
-
2
Strefan, Maurer Progenitor
20 decks
-
3
The Lord of Pain
15 decks
-
4
Ob Nixilis, Captive Kingpin
12 decks
-
5
Gev, Scaled Scorch
11 decks
-
6
Belbe, Corrupted Observer
10 decks
-
7
Rakdos, Lord of Riots
9 decks
-
8
Abaddon the Despoiler
5 decks
-
9
Mogis, God of Slaughter
5 decks
-
10
Liesa, Shroud of Dusk
4 decks
Card text
Leechridden Swamp
Land — Swamp
(
: Add
.)
This land enters tapped.
,
: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.