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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Leonardo, Cutting Edge
0%
Live Inclusion
Times Brought
252
Decks Running
125
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=39
0%
T1
26%
T2
8%
T3
5%
T4
18%
T5
31%
T6-9
13%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
26%
(10 / 39 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
255 brought · 114 playersBrought to game
255
Ever drawn
49
Reached battlefield
38
Still on board at game end
18
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.3pp
Players who cast this card win 23% of the time (n=28) , vs 16% when it never left the library (n=169).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -9.3pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances31.0%
Battlefield
37.9%
Graveyard
10.3%
Exile
20.7%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
16 decks
-
2
Leonardo, the Balance
15 decks
-
3
Hope Estheim
10 decks
-
4
Heroes in a Half Shell
9 decks
-
5
Oloro, Ageless Ascetic
9 decks
-
6
Splinter, Radical Rat
5 decks
-
7
Jin Sakai, Ghost of Tsushima
4 decks
-
8
Betor, Ancestor's Voice
3 decks
-
9
Dr. Beverly Crusher
3 decks
-
10
Trelasarra, Moon Dancer
3 decks
Card text
Leonardo, Cutting Edge
Legendary Creature — Mutant Ninja Turtle
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
1 / 1
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.