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Part of Dominaria United
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Enchantment
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Dominaria United (DMU)
Live Play Data
Leyline Binding
0%
Live Inclusion
Times Brought
214
Decks Running
76
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=33
0%
T1
0%
T2
3%
T3
9%
T4
3%
T5
70%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
36%
(7 / 33 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
214 brought · 73 playersBrought to game
214
Ever drawn
59
Reached battlefield
33
Still on board at game end
23
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 37% of the time (n=28) , vs 26% when it never left the library (n=129).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval -6.7pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances3.1%
Library
35.4%
Battlefield
29.2%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
15 decks
-
2
Cosmic Spider-Man
9 decks
-
3
The Ur-Dragon
8 decks
-
4
Atraxa, Grand Unifier
4 decks
-
5
Go-Shintai of Life's Origin
4 decks
-
6
Princess Twilight Sparkle
4 decks
-
7
Marina Vendrell
3 decks
-
8
Terra, Magical Adept // Esper Terra
3 decks
-
9
Aminatou, Veil Piercer
2 decks
-
10
Nephilim Epochal
2 decks
Card text
Leyline Binding
Enchantment
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Dominaria United (DMU)
·
Rare
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.