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Part of Dominaria United
·
Enchantment
·
Dominaria United (DMU)
Live Play Data
Leyline Binding
0%
Live Inclusion
Times Brought
181
Decks Running
66
Median Cast Turn
8.0
Drawn → Played
54%
Format
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
11%
T4
4%
T5
64%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
8
· max
11
On curve
36%
(5 / 28 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
181 brought · 62 playersBrought to game
181
Ever drawn
52
Reached battlefield
28
Still on board at game end
19
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 43% of the time (n=24) , vs 27% when it never left the library (n=107).
When players drew this card but left it in hand, they won 25% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval -3.7pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances3.5%
Library
33.3%
Battlefield
29.8%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
13 decks
-
2
The Ur-Dragon
8 decks
-
3
Cosmic Spider-Man
7 decks
-
4
Atraxa, Grand Unifier
4 decks
-
5
Princess Twilight Sparkle
4 decks
-
6
Go-Shintai of Life's Origin
3 decks
-
7
Marina Vendrell
2 decks
-
8
Nephilim Epochal
2 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
10
Omnath, Locus of Creation
2 decks
Card text
Leyline Binding
Enchantment
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Dominaria United (DMU)
·
Rare
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.