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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Leyline of Anticipation
2%
Decklist Inclusion
Times Brought
641
Decks Running
330
In Decks
2332
Decklist Inclusion
2%
Format
Card text
Leyline of Anticipation
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Charles Urbach
Final zone distribution
210 instances7.1%
Library
38.6%
Battlefield
17.1%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
32 decks
-
2
Y'shtola, Night's Blessed
26 decks
-
3
Maralen, Fae Ascendant
20 decks
-
4
Alela, Cunning Conqueror
16 decks
-
5
Captain N'ghathrod
15 decks
-
6
Zimone, Infinite Analyst
9 decks
-
7
Kadena, Slinking Sorcerer
6 decks
-
8
Ms. Bumbleflower
6 decks
-
9
Bohn, Beguiling Balladeer
4 decks
-
10
Braids, Conjurer Adept
4 decks
The "good card" funnel
645 brought · 290 playersBrought to game
645
Ever drawn
189
Reached battlefield
100
Still on board at game end
81
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 36% of the time (n=90) , vs 22% when it never left the library (n=377).
When players drew this card but left it in hand, they won 33% (n=77) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval +3.9pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=100
34%
T1
2%
T2
2%
T3
11%
T4
9%
T5
32%
T6-9
10%
T10+
Median
5.0
P25
1
· P75
8
· max
14
On curve
49%
(11 / 100 cast on T4)
Cast same turn as drawn
61%
625 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.