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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Leyline of Anticipation
2%
Decklist Inclusion
Times Brought
340
Decks Running
194
In Decks
1648
Decklist Inclusion
2%
Format
Final zone distribution
107 instances6.5%
Library
42.1%
Battlefield
14.0%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
19 decks
-
2
Maralen, Fae Ascendant
12 decks
-
3
Y'shtola, Night's Blessed
11 decks
-
4
Alela, Cunning Conqueror
9 decks
-
5
Captain N'ghathrod
8 decks
-
6
Ms. Bumbleflower
5 decks
-
7
Zimone, Infinite Analyst
5 decks
-
8
Kadena, Slinking Sorcerer
4 decks
-
9
Bohn, Beguiling Balladeer
3 decks
-
10
Braids, Conjurer Adept
3 decks
The "good card" funnel
344 brought · 180 playersBrought to game
344
Ever drawn
102
Reached battlefield
56
Still on board at game end
45
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.5pp
Players who cast this card win 41% of the time (n=54) , vs 21% when it never left the library (n=214).
When players drew this card but left it in hand, they won 34% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.2pp; 95% confidence interval +7.5pp to +33.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
36%
T1
2%
T2
2%
T3
7%
T4
13%
T5
36%
T6-9
5%
T10+
Median
5.0
P25
1
· P75
8
· max
10
On curve
46%
(4 / 56 cast on T4)
Cast same turn as drawn
64%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.