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Leyline of Anticipation card art
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Leyline of Anticipation

{2} {U} {U} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Decklist Inclusion
Times Brought
641
Decks Running
330
In Decks
2332
Decklist Inclusion
2%
Format
Card text
Leyline of Anticipation card

Leyline of Anticipation

{2} {U} {U}
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Charles Urbach

Final zone distribution

210 instances
7.1%
Library
38.6%
Battlefield
17.1%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

645 brought · 290 players
Brought to game
645
Ever drawn
189
Reached battlefield
100
Still on board at game end
81

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.9pp

Players who cast this card win 36% of the time (n=90) , vs 22% when it never left the library (n=377).

When players drew this card but left it in hand, they won 33% (n=77) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.7pp; 95% confidence interval +3.9pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=100
34%
T1
2%
T2
2%
T3
11%
T4
9%
T5
32%
T6-9
10%
T10+
Median 5.0 P25 1 · P75 8 · max 14
On curve 49% (11 / 100 cast on T4) Cast same turn as drawn 61%
625 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.