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Leyline of Anticipation card art
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Leyline of Anticipation

{2} {U} {U} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
943
Decks Running
441
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Leyline of Anticipation card

Leyline of Anticipation

{2} {U} {U}
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Charles Urbach

Final zone distribution

231 instances
2.2%
Library
49.8%
Battlefield
16.0%
Graveyard
2.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

943 brought · 400 players
Brought to game
943
Ever drawn
213
Reached battlefield
140
Still on board at game end
115

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 27% of the time (n=115) , vs 24% when it never left the library (n=516).

When players drew this card but left it in hand, they won 30% (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -1.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=140
42%
T1
4%
T2
3%
T3
5%
T4
13%
T5
26%
T6-9
8%
T10+
Median 4.0 P25 1 · P75 7 · max 16
On curve 54% (7 / 140 cast on T4) Cast same turn as drawn 62%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.