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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
Leyline of Hope
1%
Live Inclusion
Times Brought
219
Decks Running
93
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=37
38%
T1
5%
T2
5%
T3
0%
T4
8%
T5
38%
T6-9
5%
T10+
Median
5
P25
1
· P75
7
· max
23
On curve
49%
(0 / 37 cast on T4)
Cast same turn as drawn
50%
The "good card" funnel
219 brought · 90 playersBrought to game
219
Ever drawn
50
Reached battlefield
37
Still on board at game end
30
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 36% of the time (n=32) , vs 19% when it never left the library (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.4pp; 95% confidence interval -0.6pp to +35.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances50.8%
Battlefield
18.6%
Graveyard
10.2%
Exile
20.3%
Hand
Commanders that played this card
in tracked games-
1
Hope Estheim
24 decks
-
2
Bre of Clan Stoutarm
7 decks
-
3
Oloro, Ageless Ascetic
7 decks
-
4
Aerith Gainsborough
5 decks
-
5
Bilbo, Birthday Celebrant
5 decks
-
6
Liesa, Shroud of Dusk
4 decks
-
7
Thurid, Mare of Destiny
3 decks
-
8
Aunt May
2 decks
-
9
Heliod, Sun-Crowned
2 decks
-
10
Liliana the Faultless
2 decks
Card text
Leyline of Hope
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.