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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
Leyline of Hope
1%
Live Inclusion
Times Brought
442
Decks Running
196
Median Cast Turn
3.5
Drawn → Played
71%
Format
First-cast turn
n=72
42%
T1
3%
T2
6%
T3
3%
T4
8%
T5
32%
T6-9
7%
T10+
Median
3.5
P25
1
· P75
7
· max
23
On curve
53%
(2 / 72 cast on T4)
Cast same turn as drawn
60%
The "good card" funnel
444 brought · 179 playersBrought to game
444
Ever drawn
101
Reached battlefield
72
Still on board at game end
54
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 26% of the time (n=63) , vs 21% when it never left the library (n=297).
When players drew this card but left it in hand, they won 19% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -7.2pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances3.5%
Library
47.0%
Battlefield
21.7%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Hope Estheim
52 decks
-
2
Bilbo, Birthday Celebrant
11 decks
-
3
Bre of Clan Stoutarm
10 decks
-
4
Oloro, Ageless Ascetic
9 decks
-
5
Aerith Gainsborough
6 decks
-
6
Giada, Font of Hope
6 decks
-
7
Kwia Vigorbloom
5 decks
-
8
Liesa, Shroud of Dusk
5 decks
-
9
Liliana the Faultless
5 decks
-
10
Niv-Mizzet, Ghost Counsel
5 decks
Card text
Leyline of Hope
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.