Leyline of Punishment card art
Live Play Data

Leyline of Punishment

{2} {R} {R} · Enchantment · Magic 2011 (M11)
0%
Live Inclusion
Times Brought
182
Decks Running
52
Median Cast Turn
4
Drawn → Played
79%
Format

First-cast turn

n=33
42%
T1
0%
T2
3%
T3
9%
T4
12%
T5
30%
T6-9
3%
T10+
Median 4 P25 1 · P75 6 · max 13
On curve 55% (3 / 33 cast on T4) Cast same turn as drawn 69%

The "good card" funnel

182 brought · 48 players
Brought to game
182
Ever drawn
42
Reached battlefield
33
Still on board at game end
26

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.9pp

Players who cast this card win 37% of the time (n=29) , vs 38% when it never left the library (n=122).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -19.9pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
2.1%
Library
55.3%
Battlefield
23.4%
Graveyard
4.3%
Exile
Card text
Leyline of Punishment card

Leyline of Punishment

{2} {R} {R}
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
Magic 2011 (M11) · Rare · Illustrated by Charles Urbach

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.