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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
Leyline of the Void
1%
Live Inclusion
Times Brought
329
Decks Running
151
Median Cast Turn
3
Drawn → Played
62%
Format
First-cast turn
n=53
45%
T1
2%
T2
8%
T3
4%
T4
8%
T5
26%
T6-9
8%
T10+
Median
3
P25
1
· P75
6
· max
11
On curve
58%
(2 / 53 cast on T4)
Cast same turn as drawn
65%
The "good card" funnel
329 brought · 150 playersBrought to game
329
Ever drawn
86
Reached battlefield
53
Still on board at game end
31
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 17% of the time (n=48) , vs 18% when it never left the library (n=201).
When players drew this card but left it in hand, they won 24% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -11.6pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances6.4%
Library
33.0%
Battlefield
23.4%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Umbris, Fear Manifest
42 decks
-
2
Ketramose, the New Dawn
9 decks
-
3
Phenax, God of Deception
6 decks
-
4
Go-Shintai of Life's Origin
5 decks
-
5
Oloro, Ageless Ascetic
4 decks
-
6
Vren, the Relentless
4 decks
-
7
Nekusar, the Mindrazer
3 decks
-
8
Sheoldred, the Apocalypse
3 decks
-
9
Aminatou, Veil Piercer
2 decks
-
10
Child of Alara
2 decks
Card text
Leyline of the Void
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Sergey Glushakov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.