Live Play Data
Lich's Mastery
0%
Live Inclusion
Times Brought
189
Decks Running
84
Median Cast Turn
7.5
Drawn → Played
42%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
0%
T4
10%
T5
70%
T6-9
15%
T10+
Median
7.5
P25
6
· P75
9
· max
11
On curve
35%
(4 / 20 cast on T6)
The "good card" funnel
189 brought · 81 playersBrought to game
189
Ever drawn
48
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.2pp
Players who cast this card win 30% of the time (n=19) , vs 21% when it never left the library (n=120).
When players drew this card but left it in hand, they won 23% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -13.2pp to +30.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances3.8%
Library
24.5%
Battlefield
28.3%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
13 decks
-
2
Queza, Augur of Agonies
12 decks
-
3
Blim, Comedic Genius
11 decks
-
4
Zur, Eternal Schemer
9 decks
-
5
Phage the Untouchable
8 decks
-
6
Obeka, Brute Chronologist
3 decks
-
7
Kenrith, the Returned King
2 decks
-
8
Niv-Mizzet, Ghost Counsel
2 decks
-
9
Piru, the Volatile
2 decks
-
10
Ardyn, the Usurper
1 decks
Card text
Lich's Mastery
Legendary Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Dominaria (DOM)
·
Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.