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Part of Modern Horizons 3
·
Creature — Human Warrior
·
Aether Revolt (AER)
Live Play Data
Lightning Runner
0%
Live Inclusion
Times Brought
219
Decks Running
107
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
11%
T4
7%
T5
56%
T6-9
26%
T10+
Median
7
P25
6
· P75
10
· max
12
On curve
19%
(2 / 27 cast on T5)
Cast same turn as drawn
42%
The "good card" funnel
220 brought · 102 playersBrought to game
220
Ever drawn
44
Reached battlefield
27
Still on board at game end
16
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 36% of the time (n=25) , vs 16% when it never left the library (n=147).
When players drew this card but left it in hand, they won 4% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.2pp; 95% confidence interval +2.8pp to +37.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances2.0%
Library
31.4%
Battlefield
27.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
43 decks
-
2
Saheeli, Radiant Creator
37 decks
-
3
Dr. Madison Li
8 decks
-
4
Liberty Prime, Recharged
8 decks
-
5
Pia Nalaar, Chief Mechanic
3 decks
-
6
Cayth, Famed Mechanist
1 decks
-
7
Commander Liara Portyr
1 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
9
Maximus, Knight Apparent
1 decks
-
10
Ognis, the Dragon's Lash
1 decks
Card text
Lightning Runner
Creature — Human Warrior
Double strike, haste
Whenever this creature attacks, you get 
(two energy counters), then you may pay eight
. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
2 / 2
Aether Revolt (AER)
·
Mythic
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.