Lithoform Engine card art
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Lithoform Engine

{4} · Legendary Artifact · Zendikar Rising (ZNR)
1%
Decklist Inclusion
Times Brought
371
Decks Running
183
In Decks
1143
Decklist Inclusion
1%
Format
Card text
Lithoform Engine card

Lithoform Engine

{4}
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Zendikar Rising (ZNR) · Mythic · Illustrated by Colin Boyer

Final zone distribution

116 instances
1.7%
Library
34.5%
Battlefield
29.3%
Graveyard
6.0%
Exile

The "good card" funnel

371 brought · 167 players
Brought to game
371
Ever drawn
104
Reached battlefield
58
Still on board at game end
40

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.7pp

Players who cast this card win 35% of the time (n=57) , vs 19% when it never left the library (n=243).

When players drew this card but left it in hand, they won 20% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.1pp; 95% confidence interval +3.7pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=58
0%
T1
2%
T2
3%
T3
12%
T4
16%
T5
50%
T6-9
17%
T10+
Median 7.5 P25 5 · P75 9 · max 14
On curve 17% (7 / 58 cast on T4) Cast same turn as drawn 30%
58 of 100 times cast 57%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.