Lithoform Engine card art
Card Preview

Lithoform Engine

{4} · Legendary Artifact · Zendikar Rising (ZNR)
Times Brought
175
Decks Running
110
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lithoform Engine card

Lithoform Engine

{4}
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Zendikar Rising (ZNR) · Mythic · Illustrated by Colin Boyer

Final zone distribution

33 instances
60.6%
Battlefield
6.1%
Graveyard
9.1%
Exile
24.2%
Hand

The "good card" funnel

175 brought · 98 players
Brought to game
175
Ever drawn
31
Reached battlefield
22
Still on board at game end
20

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.5pp

Players who cast this card win 19% of the time (n=21) , vs 23% when it never left the library (n=110).

Observed gap -3.9pp; 95% confidence interval -15.5pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
18%
T4
14%
T5
50%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 8 · max 13
On curve 23% (4 / 22 cast on T4)
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.