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Part of Edge of Eternities
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Creature — Satyr Druid
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Edge of Eternities Commander (EOC)
Live Play Data
Loamcrafter Faun
1%
Live Inclusion
Times Brought
229
Decks Running
138
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=27
0%
T1
7%
T2
11%
T3
7%
T4
11%
T5
48%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
19%
(3 / 27 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
231 brought · 132 playersBrought to game
231
Ever drawn
49
Reached battlefield
27
Still on board at game end
8
Once cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 28% of the time (n=23) , vs 17% when it never left the library (n=144).
When players drew this card but left it in hand, they won 14% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval -5.9pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances11.8%
Library
15.7%
Battlefield
31.4%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
90 decks
-
2
Szarel, Genesis Shepherd
19 decks
-
3
Ellivere of the Wild Court
10 decks
-
4
Gallia of the Endless Dance
4 decks
-
5
Gylwain, Casting Director
2 decks
-
6
The Necrobloom
2 decks
-
7
Aesi, Tyrant of Gyre Strait
1 decks
-
8
Azusa, Lost but Seeking
1 decks
-
9
Borborygmos Enraged
1 decks
-
10
Flubs, the Fool
1 decks
Card text
Loamcrafter Faun
Creature — Satyr Druid
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
3 / 3
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.