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{2} {U} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
0%
Decklist Inclusion
Times Brought
87
Decks Running
51
In Decks
338
Decklist Inclusion
0%
Format
Card text
Lock and Load card

Lock and Load

{2} {U}
Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Anastasia Ovchinnikova

Final zone distribution

30 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

Commanders that played this card

in tracked games

The "good card" funnel

87 brought · 51 players
Brought to game
87
Ever drawn
27
Reached battlefield
14
Still on board at game end
3

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.