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Part of Marvel Super Heroes
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Legendary Creature — God Sorcerer Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Loki, God of Mischief
1%
Live Inclusion
Times Brought
768
Decks Running
248
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=139
0%
T1
20%
T2
13%
T3
6%
T4
11%
T5
40%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
20%
(28 / 139 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
768 brought · 251 playersBrought to game
768
Ever drawn
193
Reached battlefield
137
Still on board at game end
70
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 31% of the time (n=133) , vs 26% when it never left the library (n=507).
When players drew this card but left it in hand, they won 23% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -3.2pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances3.2%
Library
32.3%
Battlefield
38.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
76 decks
-
2
Kratos, Stoic Father
23 decks
-
3
Loki, the Deceiver
17 decks
-
4
Ms. Bumbleflower
14 decks
-
5
Thanos, the Mad Titan
13 decks
-
6
The Wise Mothman
8 decks
-
7
Homer, the Hermit
7 decks
-
8
Whtz, the Bibliophile
7 decks
-
9
Loki, Lord of Misrule
5 decks
-
10
Atreus, Impulsive Son
4 decks
Card text
Loki, God of Mischief
Legendary Creature — God Sorcerer Villain
Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
2 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Vilhelmas Banys
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.