collections_bookmark Part of Bloomburrow
Longstalk Brawl card art
Live Play Data

Longstalk Brawl

{G} · Sorcery · Bloomburrow (BLB)
0%
Live Inclusion
Times Brought
133
Decks Running
64
Median Cast Turn
6.5
Drawn → Played
67%
Format

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
9%
T4
23%
T5
55%
T6-9
9%
T10+
Median 6.5 P25 5 · P75 7 · max 14
On curve 0% (0 / 22 cast on T1) Cast same turn as drawn 43%

The "good card" funnel

133 brought · 64 players
Brought to game
133
Ever drawn
33
Reached battlefield
22
Still on board at game end
2
≥ -8.4pp

Players who cast this card win 39% of the time (n=21) , vs 26% when it never left the library (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.8pp; 95% confidence interval -8.4pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
5.6%
Battlefield
66.7%
Graveyard
5.6%
Exile
22.2%
Hand

Commanders that played this card

in tracked games
Card text
Longstalk Brawl card

Longstalk Brawl

{G}
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Bloomburrow (BLB) · Common · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.